Top Hat makes it easy for professors to enhance student comprehension and engagement with this polling-clicker application, secure testing, and next-generation OER. Top Hat does not require the use of a physical clicker, but it instead works from a wide variety of devices including phones, mobile devices, and computers through which educators can utilize to assign textbooks, test, conduct interactive classroom activities, take attendance, administer polls, games and quizzes, and share notes. It also allows faculty to adopt and author interactive textbooks.
Note: Students need to purchase a license to participate in Top Hat polls and activities, however, there are no charges for instructors to adopt the service for their classroom.
4 Ways to Bring Gamification to Your Classroom – A quick discussion that introduce the bringing in of games to the classroom alongside utilizing “badges” to indicate success.
Keywords: Gamification, Productivity Tools, audience response, classroom response