LearningApps - LearningApps.org is a Web 2.0 application, to support learning and teaching processes with small interactive modules. Those modules can be used directly in learning materials, but also for self-studying. The aim is to collect reusable building blocks and make them available to everyone. Blocks (called Apps) include no specific framework or a specific learning scenario. The blocks are therefore not suitable as complete lessons or tasks. Instead, they must be embedded in an appropriate teaching scenario.
Testmoz - Testmoz is a tool for creating online tests. It is easy to use and has a free version. You can create a test without logging in. The paid version gives you the opportunity to create a bank of items from which to automatically generated individual tests for each student.
Testmoz Introduction Video
Wordwall - Wordwall is a tool that helps you to create better lessons quicker.
Wordwall is an easy-to-use tool that lets you create a series of interactive games and activities for students. Find a series of templates that you can freely copy and adapt to your requirements. It has a nice interface and is easy to use.
The free version offers a quite large number of games. The monthly price for the full version is not too high. In addition, the tool is available in several languages.
Wordwall - HOW TO CREATE AN INTERACTIVE QUIZ
Mentimeter - With Mentimeter, you can create fun and interactive presentations, polls, brainstorming sessions in meetings, classes, gatherings, conferences, and others with real-time feedback. It is an easy-to-use PowerPoint presentation alternative that lets you engage and interact with your audience in real-time. You set the questions and your audience can give their input via a mobile phone or any other Internet-connected device. You can also link the results to your video-conferencing platforms.
Free for education
Metaverse - Metaverse is an easy way to create Augmented Reality Experiences on your computer and watch them come to life in the Metaverse app. When using AR always be aware of your surroundings, watch out for people, moving objects, still objects, and more. Have fun and be safe.
Virtual Labs Media Library – Stanford University - This website is a website created through a collaboration among a number of Stanford programs to share online interactive media to help students learn difficult concepts in human biology. The purpose of this site is to to collect and disseminate materials to educators and students.
The Virtual Labs Project began in 1998 with funding from the Howard Hughes Medical Institute to create As part of our outreach and sustainability efforts we teach an interaction design course at Stanford (CS377d), offer student and teacher internships, and lead workshops (in media development, educational technology, and implementation).
Just a few of the topics included in this collection include:
Brain And The Nervous System
Game And Quiz Frameworks
Interactive tutorials and hands-on activities for Biology, Medicine, Health, and Humanities
Twine - Twine is an open-source tool for telling interactive, nonlinear stories.
Twine publishes directly to HTML, so you can post your work nearly anywhere. Anything you create with it is completely free to use any way you like, including for commercial purposes.
What is Twine?
Slido - Slido is a web-based Q&A and Polling platform to engage an audience with live questions and polls.
Everybody can ask and vote for the best questions. Question and poll results are updated live on the interactive wall. Ask questions, vote in polls and be a part of the conversation at the event you’re attending. Visit the Slido website or download the Slido app and join an event by simply typing in the event code. No registration is required. Slido is an easy to use Q&A and polling platform.
GraphicSprings - A logo maker application that enables non-designers to create beautiful logos, whether that's for an entrepreneurial venture, school project, presentation or charitable cause.
Another element available in the online interface is the ability to design graphics to use for digital badges (like the badges used in #EmTechMOOC).
How to Edit Logo Graphic - this how-to video shows how users can easily edit graphics
How to Edit Logo Text - this how-to video shows how users can customize their name and slogan
Digital BreakoutEDU Sandbox - This site is a "sandbox" of examples of digital breakout lessons modeled after escape rooms and BreakoutEDU kits. Unlike traditional escape room-style lessons, a digital breakout is done entirely online through a webpage created by the instructor. Participants explore the curated site looking for clues and combinations that will unlock digital "locks," typically found in an embedded Google Form.
The sandbox allows you to explore different game themes and subject areas, as well as sort by participant age or grade level.
BreakoutEDU Digital Sandbox
Directory of Learning & Performance Tools – Centre for Learning & Performance Technologies - This searchable Directory has been compiled by Jane Hart. The directory contains over 1,000 entries categorised into 35 headings. This directory compliments the website that shares the Top Tools for Learning compiled from an annual survey sent out through the Centre.
Directory of Learning & Performance Tools – Centre for Learning & Performance Technologies
MEMORANG - Memorang is an online tool and app that helps students and teachers alike. Create quizzes and flashcards that can be shared and gamified.
Membership is free, additional add-ons at a cost.
Flippity - Flippity is a series of web apps that can easily turn a Google Spreadsheet into a set of online Flashcards or Quiz Show. There are cards for helping a teacher create random groups, or mix and match activities. Students accomplishments can be tracked using the Badge Tracker and the Certificate Quiz. There is even a Spelling Words that can read the word to you. Other tools include a Timeline, Random Name Picker, Scavenger Hunt, Word Search, Crossword Puzzle, Mad Libs and more. An option is also available to use Flippity without connecting to a Google Sheet.
Quizlet - Create your own study materials or choose from millions created by other Quizlet users.
Quizlet has a number of powerful interactive learning tools, such as:
- Creating flashcards
- Memory games
- Race against the clock Matching games
- Listen to automatic pronunciations in 18 languages
- Enhance studying with images and audio
Quizlet Live is also available and is a collaborative learning game for the classroom to allow teams of students to work together, racing to learn the material in a Quizlet study set.
Keywords: games, gamification, quiz, language
Articulate 360 - Articulate 360 includes both Storyline and Rise plus other authoring apps. With Storyline 360 you can develop custom, interactive courses that work on every device. It's powerful enough for experts, but easy for beginners to create virtually any interaction imaginable. Choose Rise when you want to build fully responsive courses in minutes. All you need is a web browser to quickly create beautiful courses optimized for every screen size. Get the course assets you need to get going quickly. Articulate 360 includes a library of 3+ million photos, templates, characters, videos, icons, and more. (NOTE: Articulate is NOT a free resource.)
Studymate.com - Studymate.com helps to easily create interactive games and self-assessments. Enter terms, facts or multiple choice questions and then transform these items into Flash Cards, Pick A Letter, Fill in the Blank, Crosswords, and more. There are 11 self-assessments and games in all, supporting a range of learning styles and objectives.
Note: The link below takes you to the free version of Studymate.com and not the campus-wide implementation. The enterprise-wide version of Studymate is purchased at a campus level. A benefit of a campus hosted version is that the assessment results can integrate with the campus LMS and the LMS grade book.
Keywords: games, assessment, quizzes
Top Hat - Top Hat makes it easy for professors to enhance student comprehension and engagement with this polling-clicker application, secure testing, and next-generation OER. Top Hat does not require the use of a physical clicker, but it instead works from a wide variety of devices including phones, mobile devices, and computers through which educators can utilize to assign textbooks, test, conduct interactive classroom activities, take attendance, administer polls, games and quizzes, and share notes. It also allows faculty to adopt and author interactive textbooks.
Note: Students need to purchase a license to participate in Top Hat polls and activities, however, there are no charges for instructors to adopt the service for their classroom.
4 Ways to Bring Gamification to Your Classroom - A quick discussion that introduce the bringing in of games to the classroom alongside utilizing "badges" to indicate success.
Keywords: Gamification, Productivity Tools, audience ...
Explorable Explanations – Learning through play - Explorable Explanation is a hub for learning through play that has been created by artists, coders & educators to reunite play and learning. It is a great tool to teach something interactively rather than the usual read-watch-listen-question-and-answer format.
Keywords: Gamification, Simulations
PhET Interactive Simulations for Active Learning in STEM -
PHET Interactive Presentations is a page with interactive simulations that can be used as an adjunct for courses such as Physics, Chemistry, Biology, Geography, and Mathematics. It was created by the University of Colorado with the aim of enhancing learning and motivating students through playful discovery activities that support in many optional languages package. Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students in an intuitive, game-like environment where students learn through exploration and discovery.
PhET Interactive Simulations for Active Learning in STEM
Here is a complete catalog of PHET Interactive Presentations.
" Science means constantly walking a tightrope between blind faith and curiosity; between expertise and creativity; between bias and openness; between experience and epiphany; between ...
H5P Interactive Content Creator - Hello HTML5! Goodbye flash! You can create, share and re-use interactive content in your browser or integrated right into your LMS!
Create Richer HTML5 Content in Existing Publishing Platforms. Share Content Seamlessly Across Any H5P Capable Site. Reuse and modify Content in Your Browser at Any Time.
Explore over 40 different types of interactive content including presentations, timelines, games & quizzes.
See a few examples of H5P or visit their website for complete and detailed information.
Keywords: Flipped Learning, Gamification, Media, Photos & Images, Podcasts, Presentations, Productivity Tools, Publishing, Quiz, Recording, Screencast, Simulations, Video
Duolingo - A top-rated language learning app that is both addictive and fun. Duolingo uses game-like activities allowing learners to earn points, race against the clock, and level up while participating in bite-sized lessons.
This application is available in the form of a website as well as an app. It has a huge database for many languages and provides practice activities within each module. The difficulty level increases as you progress. The application is one of the best online language tutors. Audio is available for each word in a variety of languages. Extra points can be earned through fun tasks like adding a caption to an image, describe the photo, chatting with the chatbot, etc., and everything has to be completed in the learning language.
Keywords: Audio, Gamification
Geocaching – The Largest Treasure Hunt Game - Geocaching is an outdoor recreational activity, in which participants use a Global Positioning System (GPS) receiver or mobile device and other navigational techniques to hide and seek containers, called "geocaches" or "caches", at specific locations marked by coordinates all over the world.
A typical cache is a small waterproof container containing a logbook and sometimes a pen or pencil. The geocacher signs the log with their established code name and dates it, in order to prove that they found the cache. After signing the log, the cache must be placed back exactly where the person found it. Larger containers such as plastic storage containers (Tupperware or similar) or ammunition boxes can also contain items for trading, such as toys or trinkets, usually of more sentimental worth than financial. Geocaching shares many aspects with benchmarking, trigpointing, orienteering, treasure-hunting, letterboxing, waymarking, and Munzee.
For the traditional geocache, a geocacher will place a waterproof container containing a log book ...
Accredible Badge Builder - Design digital badge images in just a few clicks. Use a badge template, upload logos and images, including customizing the text & colors of your badge design. Then, download your image to use as a digital badge design in any badge issuing platform.
Accredible Badge Builder
OpenSimulator – Design your own Virtual Reality space for education, meetings, or games - The open source movement allowed complex avatar-based, game-engine software to become available free of charge using OpenSimulator. Contributions from artists and designers now makes pre-developed virtual artifacts and design spaces available to educators, meeting planners, and game designers; easy modifications and adjustments allow for custom virtual environments for an infinity of purposes.
Server rental companies, such as Kitely, are now making it possible to have up to 40 avatars at any time on up to 4 virtual islands for $20 per month; and, you can put a virtual island on your own institutional server (for free, sort-of). This link brings you to a theory-and-practice based resource on outlines education uses and possibilities with these environments that have been used by its author for over 10 years in her own teaching.
Here's a student during the creative learning/practice stage in a course where she ...
Introduction to Gamification video by Scott Nicholson - This video, presented by Scott Nicholson from the University of Syracuse, provides an Introduction to Meaningful Gamification and discusses in greater detail about what it means to develop gamified activities.
Introduction to Gamification video by Scott Nicholson
Keywords: Gamification, Lifelong Learning, Video
Credly - Credly is just one of many digital badge platforms that can be used to design and award custom badges. Credly badges can be displayed on personal ePortfolios, social media sites (such as Facebook and LinkedIn), on websites, and in your Credly profile. Credly is the badging system that #EmTechMOOC uses to issue our badges. Learn more about badges and how they are used within #EmTechMOOC.
After earning #EmTechMOOC digital badges, you can access additional instructions, including the video tutorial below, about how to claim your Credly issued badges and how to share them in your ePortfolio and on your social media networks.
* Note - Credly has recently acquired the Acclaim platform. They are consolidating their networks into on one unified platform. After June 30, 2020 the free version of Credly will no longer be available and anyone wishing to issue Credly Acclaim badges ...
Plickers - Lets you poll your class for free, without the need for student devices. Just give each student a card (a "paper clicker"), and use your iPhone/iPad to scan them to do instant checks-for-understanding, exit tickets, and impromptu polls. Best of all, your data is automatically saved, student-by-student, at plickers.com.
Plickers Help - Help page that includes a quick start guide, tips & tricks, and technical support.
Plickers Presentation Kit - A kit put together by the Plickers team that includes presentation templates, our getting started guide, Plickers logos, and printable Plickers Cards.
Keywords: Mobile Apps, audience response, classroom response
Socrative - An instant response tool designed to initiate formative assessments through quizzes, quick question polls, exit tickets and space races all with their Socrative Teacher app. Students receive immediate feedback to enhance student engagement. Quickly assess students with either prepared quizzes or on the fly questions to get immediate insight into student understanding. Student answers to open-ended questions can lead to great classroom discussions. Socrative will instantly grade, aggregate and provide visuals of results to help identify opportunities for further instruction.
Socrative Resources - Help page that includes a quick start guide, tips & tricks, and technical support.
The Socrative Review: 9 Ways the Formative Assessment App Can Benefit Your Classroom - An article that explains how to get started with using Socrative in the classroom and the usefulness of the app's functions.
Keywords: Gamification, Mobile Apps, audience response, classroom response
Practical Guide to Meaningful Gamification - This guide is an Open Educational Resource (OER) offered by a research group at the University at Buffalo. The guide provides educators with the tools necessary to develop their own meaningful, gamified learning activities.
Practical Guide to Meaningful Gamification
7 Things You should Know about Gamification – EDUCAUSE Learning Initiative (ELI) - An article that describes the ins and outs of Gamification: the application of game elements in non-gaming situations, often to motivate or influence behavior, published by the EDUCAUSE Learning Initiative (ELI) as part of the 7 Things You Should Know Collection.
The 7 Things You Should Know About... series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.
Educause ELI: 7 Things You Should Know about Gamification
Kahoot - Kahoot! is a free online game-based learning resource where you can create quizzes that brings engagement and entertainment to players. It may be used at school, at work, and at home. You can add videos, images, and diagrams to your questions to amplify engagement. Kahoot allows you to create group based multiple choice questions with diverse formats flexibility.
Players answer the questions on their own devices, while games are displayed on a shared screen to unite the lesson. Besides creating your own Kahoots, you can search among millions of existing games.
8 Ways to Use Kahoot! Beyond the Basics - This article speaks to the multiple uses of Kahoot and serves as a quick training session.
Using Kahoot in the Classroom to Create Engagement and Active Learning: A Game-Based Technology Solution for eLearning Novices - A research article that deals with instructional games ...
ProProfs - ProProfs' delightfully smart tools are used by millions of users each month. The site hosts more than 1,000,000 pages of content in 70+ languages and is a leading platform for online training and assessment with the world's largest library of professional tests & quizzes. ProProfs products, including Quiz, Survey, Learning Management System, Knowledge Base, Chat, Project and Training tools.
Keywords: Flipped Learning, Gamification
Wheel Decide - Wheel Decide provides a free spinner tool intended for decision making, games, raffles, prize giveaways, and other miscellaneous uses.
5 Ways to Use "Wheel Decide" - This is an article that demonstrated several ways to utilize Wheel Decide, especially in the classroom.
Keywords: Flipped Learning, Gamification
Quizizz - Quizizz is a game-based classroom response system you can play on any device with a web browser! Quiz creation is simple, enabling you to use your own images and text, or even reuse public quizzes. Students can answer at their own pace and watch their data appear on the main screen from where the quiz is being run. Quizizz also lets you download a spreadsheet to get detailed data to monitor student answers.
The tool runs equally well across platforms and devices. And you should think of it not just as a "response system." It can be used for quizzing of all types. You can even choose the type of "consequence" users get, by choosing different sets of memes.
Kahoot! vs. Quizizz: What's the Best Formative Assessment Tool for Your Classroom? - A blog post that compares and contrasts the most popular ...
FlipQuiz - FlipQuiz provides educators with a quick way to create your own gameshow-style boards for test reviews in the classroom. With FlipQuiz, questions are displayed on-screen and boards are saved for later use. Combined with a beautiful board, students are more likely to be interested and stay engaged with the test review process.
Using FlipQuiz in the Classroom - A blog post that describes the ease of use of FlipQuiz and how to set one up.
Keywords: Flipped Learning, Gamification, Quiz